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Everything EarnIt does.
Every feature in the app: what it does, why it’s there, which side of the app it lives on, and whether it’s a setting you control. Nothing optional is switched on behind your back.
Getting started 6
Nine short steps: your household, another grown-up, the children, money, their jobs, your own jobs, values, rules and devices, each explained with your own numbers.
WhyA family is running in one sitting, and each idea is explained at the moment it matters.
Five steps on the home screen, ticked off as they’re actually done, each one a tap away from the screen that does it.
WhyNobody is left looking at an empty app wondering what’s next.
A short tour of how EarnIt thinks, plus walkthroughs that play themselves for the common jobs: pairing a phone, approving, payday, a backup.
WhyShows the thinking before you commit, and the how when you need it.
Once you’re set up, one suggestion at a time for something optional, like values, rules, a care schedule or a backup. Dismiss one and it stays gone.
WhyBrings the deeper features to you without nagging.
A tour in their own theme explaining ticks, approvals and the pots, replayable from the menu.
WhyThey understand the deal before the first job.
Loads three children and two months of history to explore.
WhyTry everything before setting up your own family.
Your family and their levels 7
Add a child with a first name, a symbol and a level. Remove one and their money history is kept.
WhyEach child gets their own setup, and the record of real money stays honest.
When you add a child, copy a sibling’s jobs (or share them so they take turns), and their money settings if you like.
WhyThe second child takes seconds, and shared jobs start fair.
Younger, Standard, Older or Teen. It changes their home screen, how money is shown, how loud celebrations are and which tools they get. No age is ever stored.
WhyMoney ideas pitched at what a child is ready for, not their birthday.
About once a year, asks whether a child’s level still fits and offers the next one up. Nothing changes until you answer.
WhyNotices they’ve grown without the app knowing their age.
Thirty looks, from football to galaxy. Eight are open from the start; the rest unlock as they level up, or through values if you use them.
WhyIt feels like theirs, and there’s always something to work towards.
A creature on their board that reacts when tapped, can be renamed, and wears accessories they unlock.
WhyA friendly face that’s pleased when jobs get done.
Household name, the day the week starts, payday, currency symbol and time zone.
WhyThe week and payday match your real routine.
Jobs 14
Forty ready-made jobs, each with a time estimate and a suggested weight.
WhyGood, age-appropriate jobs to start from.
Write your own jobs, and your own step-by-step guides with coaching lines, timers and a preview.
WhyTeach the jobs that are particular to your house.
Daily, weekdays, weekends, set days, just once, set times, several times a day, or any day a set number of times a week.
WhyExpectations match when a job really needs doing.
Every job has a weight from 1 to 8, its share of the week, or a fixed price. Bigger jobs show bigger on their board.
WhyNot all work is equal, and they can see why.
Twelve built-in guides that walk a job through step by step with timings, on the Lock Screen while one runs.
Why“Done” means done properly.
A job can need a photo to count, and any job can have one added to show you.
WhyMakes approving quick and fair.
Jobs outside the weekly pot that always pay their own price.
WhyExtra effort earns extra.
Share one job between children so it changes hands each day or each week. Their board says whose turn it is.
WhyFair rotas, with no arguments about whose go it is.
A job counts the moment it’s ticked, with no approval step.
WhyKeeps small everyday jobs quick while the approval stays where it matters.
Switch a job off without deleting it or its history.
WhyKeep the list current without losing anything.
Re-weights a child’s jobs and shows what each one is now worth.
WhyPay stays in proportion to effort as the list changes.
Learns from your payday answers (“it only came up four times”) and offers to change how often a job is expected.
WhyNobody is marked down for a job that never came up.
They suggest a job, name a price and a date, and see what it means in weeks of their work. You say yes, no or make a counter-offer.
WhyPutting a price on work, and negotiating it, at the kitchen table.
One child puts a job up for a brother or sister to do for a share of its value. Swaps wait for your OK.
WhyPaying someone else to do your work, within limits you set.
Their board, every day 8
Younger: one big job at a time. Standard: a quest board. Older: everything on one screen. Teen: money and goals first.
WhyA five-year-old and a fifteen-year-old get genuinely different apps.
A tick claims the job. It waits for a grown-up, unless the job approves itself.
WhyA tick is a claim, not a payment.
A strip for jobs that turn up whenever, like the dishwasher, showing how many are done and how many are still expected.
WhyHandles the jobs that aren’t tied to a day.
This week’s missed jobs that can still be done. No red, no failure count.
WhyThursday can still fix Monday.
A once-a-day greeting in their theme’s voice, with money paid since last time, their streak or what’s left today.
WhyA warm reason to open the app, and the news in one line.
A timeline of approvals, jobs handed back (with your note), money landing, answers to their asks, and values noticed.
WhyThey never miss what a grown-up said or did.
On a day they’re away or at their other home, a calm card saying nothing is due and when they’re back.
WhyA day away is fine, and the arrangement isn’t spelled out.
Each brother or sister’s week so far, as a progress bar and jobs done. On the leaderboard setting it also shows what each one earned this week.
WhySome families find a little visibility motivating. Others don’t, so it’s your call.
Approving 6
Everything waiting, grouped by child. Approve, hand back with a note, or approve everything.
WhyChecking the work is what gives the money its meaning.
Their proof photo sits right on the approval row.
WhyCheck the work in a glance, fairly.
Reverse an approval for twelve hours. It’s recorded as a visible correction, never deleted.
WhyFixes a mis-tap and keeps the record honest.
Mark a child’s jobs done from your phone, the same way as approving.
WhyEarnIt works for children without a device of their own.
Every child’s jobs for today in one list.
WhyThe evening check takes seconds in a one-phone house.
Lists this week’s misses with “They did do it” and “Doesn’t count”, each undoable.
WhyA miss that wasn’t their fault doesn’t count against them.
Money and payday 18
A weekly pot shared by the weight of work done, pay per job, or pot plus bonuses (the whole pot once most of the routine is done).
WhyFits the money to your family and to each child.
Shows the old and new amounts, and what every job becomes worth, before you commit.
WhyA pay rise’s effect is clear before it happens.
Two steps. It asks how often the any-day jobs really came up, with the generous answer ready, then settles the week. Missed weeks are caught up one at a time.
WhyThe weekly moment when effort turns into money, done carefully.
Shows what landed, how they earned it (including anything taken off) and where it went, reading straight from the ledger so it adds up.
WhyPayday explained to the person who earned it.
Says why each job didn’t count: missed, let off, never came up, away, or at their other home. Only “missed” costs anything.
WhyThe number is fair, and a child can check it.
Every payday splits across three pots. You choose the split; any pot can be zero.
WhyEarned money has more than one job to do.
Their balance, all-time earnings, the payday countdown and where money went. Younger children see coins to count.
WhyTheir money is concrete, and honest.
Amounts shown in their own work: “about nine weeks’ pocket money, or 43 × emptying the dishwasher”.
WhyKeeps the link between money and effort in view.
They record what they spent from Spend, and what they gave from Give, choosing one of the family’s causes.
WhyThe other half of the lesson: money going out.
They move their own money between Spend, Save and Give. The total never changes.
WhyControl of their own money once it’s theirs.
Recent money in and out, with a full statement a tap away.
WhyEvery penny can be traced.
They ask for some of their own money, from a pot, with a note. You hand over all of it, some of it, or say not this time.
WhyAsking for money that’s already theirs, the grown-up way.
Log the cash you gave them. It comes from Spend unless you say otherwise.
WhyThe app matches real life, and savings stay safe.
Add birthday money, or take some off with a reason. A correction is written down, never a silent edit.
WhyThe books stay honest.
Every penny in and out, written once and never rewritten.
WhyWhere every penny came from, forever.
One table: earned, taken off, paid and still owed, for each child and everyone.
Why“Do I owe anyone anything?” answered at a glance.
A set amount comes off for each missed job, with an optional weekly cap and never below zero.
WhyFor families who want a miss to have a real cost.
Once a year, asks whether a child’s weekly amount is still right.
WhyThe amount doesn’t quietly fall behind as they grow.
Goals, saving and rewards 8
A goal with a price, a picture and an optional date. Shows progress, what’s left, and how many weeks at their current rate.
WhySaving becomes working towards something real.
They add the things they want. You put a price on one and make it a goal.
WhyThey say what matters; a grown-up confirms it’s worth saving for.
They move money into a goal, mark it bought when it’s reached, or stop saving and get the money back.
WhyCloses the loop, or lets them change their mind.
Promise part of a goal. Your share goes in only once they’ve saved theirs.
WhyA middle answer between yes and no that still asks them to earn their part.
Every amount that went into a goal, when, and from whom.
WhyShows how a goal was reached, one step at a time.
Pays interest on the Save pot at a rate you choose, weekly or monthly.
WhyThe reward for waiting, and compound interest, learned with real money.
Non-money rewards like screen time or a friend to stay, priced in money or XP, with limits if you like. They ask; you say yes or no.
WhySomething to work for when money doesn’t motivate, and it still costs effort.
The family’s list of causes the Give pot can go to.
WhyGiving becomes something the family decides together.
Values and growing up (never money) 10
Ten starter values, or your own. You notice moments, and each value grows a light that never goes backwards.
WhyCharacter is seen and celebrated, and kept apart from money.
Two taps from the home screen to write down a good moment against a value.
WhyCatching them being good is quicker than not bothering.
Note a moment that fell short. That value rests for the day, with your note, and nothing is taken away.
WhyRoom for a quiet word, without keeping score.
They put a sibling forward for something kind. A grown-up agrees it.
WhyChildren learn to notice each other being good.
A keepsake of every moment you’ve written down about a child.
WhyA record of who they are, not just what they did.
XP from jobs, scaled by the same weight that moves the money, builds levels and ranks named by their theme.
WhyA sense of progress that keeps them going.
Runs of finished days, with one day off allowed each week.
WhyRewards consistency without one slip wiping it out.
24 badges for jobs, money, saving, giving and values (seven need values on).
WhyMilestones worth marking.
Finishing a day, a new level or a badge gets a celebration, from full-screen confetti to a quiet line.
WhyReal achievement feels worth turning up for.
Shows the next theme or item they’re working towards.
WhyThe next rung is always visible.
Money lessons 2
One short lesson a week, on Sunday, using their own numbers: saving, interest, borrowing, debt and more. 48 lessons across the four levels. Nothing is scored, and they can skip.
WhyThe ideas behind money, taught with the money they earned.
Read every lesson a child can be shown, in full, before they see it.
WhyYou know exactly what they’re being taught.
Two homes and time away 7
Here all the time, the same days each week, or a week here and a week away. Jobs aren’t expected, or counted as missed, on the other days.
WhyFair for a child who lives across two homes.
Choose, per job, whether it still counts on days at the other home, like homework or practice.
WhySome jobs go wherever they go.
If a child misses everything on the same days every week, asks once whether they’re elsewhere then.
WhyFinds the right setting instead of penalising the child.
Holidays and trips, for everyone or one child. Jobs stop, streaks hold, and pocket money can pause too.
WhyA fortnight in Spain isn’t a fortnight of skipped jobs.
A child with two homes gets a switcher, adds a home with a code, and names homes privately on their phone.
WhyJobs at both homes, without the arrangement being the headline.
A nudge asking whether they’re at their other home today. Switching is always their tap, never automatic.
WhyThe right home’s jobs, without guessing.
Their level, streak, badges and companion carry across both homes. Each home’s money stays with that home.
WhyThey’re one person, with one sense of progress.
Devices, sharing and safety 8
A QR code or six characters that last ten minutes and work once. See every paired device and revoke any of them.
WhyTheir own phone, joined safely, in the same room.
Invite a second parent or carer by code. They can approve, run payday and notice values.
WhyBoth parents share the approving and paying.
Asks who’s using it each time. The grown-up side needs the six-digit household PIN.
WhyOne device for the whole family, with the money controls kept safe.
A four-digit number a child types to open their side on a shared device.
WhyNobody ticks off their sister’s jobs.
Face ID, Touch ID or passcode to open the grown-up side.
WhyA child picking up your phone can’t give themselves a pay rise.
Every device stays in step through your own iCloud. A banner tells you if something isn’t syncing, and why.
WhyApprovals and payday reach their phone, with no EarnIt server in between.
A child’s side can join a family but never create one.
WhyA grown-up always owns the household and its money.
No date of birth, no advertising, no analytics and no third-party code, on either side.
WhyNothing about your children leaves your family.
Reminders, widgets and Siri 8
As things happen, an optional daily approvals nudge (7pm to start) and a 9am payday reminder.
WhyApproving the same day, while the effort is fresh.
The “waiting for you” notification has an Approve all button.
WhySame-day approving in one tap.
“Approve a chore” and “Approve everything waiting”, on grown-up devices only.
WhyHands-free approving that a child can’t use on themselves.
Waiting for you, with a tick for each job, and The week, showing every child’s week and payday.
WhyApprove and check in without opening the app.
At job times, an evening catch-up (6pm to start), a streak warning, payday morning, and news as it happens.
WhyThe day doesn’t slip by because nobody looked, and you don’t have to nag.
Today, Payday and Saving for, on the Home Screen and Lock Screen.
WhyJobs, payday and goals in view without opening the app.
Today’s jobs, and a running guide’s step and timer, on the Lock Screen and Dynamic Island.
WhyWhat’s left stays visible. What was missed never is.
A chime and a buzz when a job’s ticked and on payday.
WhyFeedback that feels good, and a quiet house when you need one.
Insights and your data 4
The week so far, days to payday, what’s waiting and what was missed, with a card for each child.
WhyIs anything wrong, and what do I owe? Answered straight away.
Each child’s completion over the weeks, the weekday that tends to go wrong, and the jobs most often skipped.
WhyPatterns you can act on with a conversation, not a lecture.
Export the whole household to a file you keep, and restore it by replacing or merging.
WhyYour way back if an iCloud account is lost, and a way to move phones.
Removes every child, job, ledger entry and value moment after a confirmation.
WhyA clean start, when you want one.
Nothing matches that. Try a different word, or show everything.
Checked against the app itself in September 2026. One app for the whole family: the grown-up side and the child’s side are the same download. Something missing, or a question about a feature? Ask us.
All of it, in one family earning app.
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