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Effort in. Money out. Nothing hidden.
Most pocket-money apps start at the balance. EarnIt starts earlier, at the work that makes one, and makes every step between the two visible: to your child, to you, and to anyone who asks why.
One app, two sides
A grown-up side. A child’s side. One download.
The first time EarnIt opens, it asks who it’s for. A child’s own phone then opens straight onto their board every morning, with no question asked. A phone the family shares asks who’s picking it up, and the grown-up side sits behind a six-digit household PIN.
Chores, approvals, money and the rules.
- A guided first-run setup, then small wizards for everyday changes
- A queue of finished jobs waiting for one tap
- Payday, the week’s recap, and the full ledger
- Requests from your children: money, rewards, job offers
Their board, their money. Nothing else.
- Today’s jobs, in a theme they chose
- The week’s money filling on a ring
- A wallet, goals and wishes, all priced in effort
- A streak, a companion, badges, and the moments people noticed
The money
A wage for the week, not a price list.
You decide what a week is worth. Each job carries a weight instead of a price. On payday the pot is shared out by how much of the week’s weight actually got done. A child can’t cherry-pick the jobs that pay best, because none of them pays on its own. What counts is the week.
Weighted pot
Say £5 a week. A job worth 5 shares of a 24-share week earns five twenty-fourths of it. Your outlay is a number you chose, not a surprise on Sunday.
Per job
Every job has a cash value and pays the moment it’s approved. Familiar if you’re coming from another app, and right for occasional big jobs.
Hybrid
A guaranteed base for the everyday routine, with fixed-price bonus jobs on top for extra effort.
You can switch models later without disturbing anything already earned.
Running the week
Built around real family life.
Jobs that happen when they happen
Anytime jobsDaily, weekdays, set days, set times, several times a day. There’s also “any day, this many times a week” for jobs like the dishwasher or putting the shopping away, which turn up at random. If a job never comes up, it never counts against them.
Rotas that settle “whose turn is it?”
SiblingsShare a job between children, alternating by day or by week. The app can answer for any date, past or future, and it skips a child who’s away or at their other home.
Guides, so “done” means done properly
14 built inStep-by-step walkthroughs for making a bed, loading a dishwasher, cleaning a bathroom and more, with timings and a Lock Screen Live Activity while one runs. Write your own, or edit the steps.
One tap to approve, from anywhere
Widget · Lock Screen · notificationApproving is the only thing that turns work into money, so it shouldn’t mean hunting for an app. Approve from the notification, or tick straight from the Home Screen widget. Hand a job back with a note if it wasn’t done properly. A burst of finished jobs comes through as one updating alert, not six buzzes.
Payday in about ten seconds
WeeklyOne sheet shows what each child earned and why. For anytime jobs it asks once how many times the job really came up, and defaults to the generous answer. Extras beyond that pay as a bonus. After four weeks of the same answer, it suggests fixing the schedule.
The week, explained in plain English
Fair and checkable“34 of 38 shares were genuinely on offer. Three days were away, two dishwasher slots never came up.” When a number moves, the app says why, in words an eleven-year-old can check.
Holidays and away days
No red crossesMark a trip for one child or the whole family, and say whether the pocket money pauses too. A fortnight in Spain doesn’t come home as a fortnight of failures and a broken streak.
Only EarnIt does this
Five reasons a job didn’t happen. Only one of them costs anything.
Every other app has a single state for this: not done. EarnIt knows the difference between skiving and a job that simply wasn’t there to do.
| What happened | What it does to the week |
|---|---|
| Missed | Stays on offer and isn’t earned. The only one that costs them. |
| Let off | You excused it. Removed from what was on offer. |
| Never came up | No full dishwasher, no job. Removed. |
| Away | Holiday, school trip, poorly. Removed. |
| At their other home | Not this house’s day. Removed. Two homes → |
What happens to the money
Earning is half the lesson. The other half is what you do with it.
On payday, money splits across three pots at percentages you set. From the older level up, children can move money between their own pots without asking, because deciding what to do with money that’s already yours is part of learning it.
Theirs to use. Pay-outs come from here by default, so handing over pocket money never empties savings they built on purpose.
Goals with a target and a date, and an honest “that’s £4 a week from here”. You can even pay your own interest on it.
A short family list of causes to give to, and space for your child to write why. The record of what they chose to give away is one worth keeping.
“About nine weeks’ pocket money — or 43 × emptying the dishwasher.”
That sentence is the effort price. It’s worked out from your child’s own pot and the jobs they actually do, so it’s true for them in particular. It appears on goals when they save, and again on the spend screen at the moment they’re about to spend, which is when knowing it costs something.
For when they’re ready
The grown-up lessons, kid-sized.
Name your price
A child spots a job that needs doing, decides what it’s worth and offers to do it. You can say yes, say no with a reason, or come back with your own number.
The swap shop
They can put one of their jobs up for a sibling to take, and agree what share of its value the helper gets. It stays their responsibility if nobody takes it.
Going halves
Promise part of a goal. Nothing moves until they’ve saved their share, and then your half goes in automatically. Everything they see is priced against their own half.
Asking for money
An amount, a pot, and what it’s for. It lands in your queue and always comes back answered: paid, part-paid, or declined with a reason.
The rewards shelf
Screen time, choosing dinner, a friend to stay. Each is priced in money or in effort, with optional weekly limits. Write your own.
An argument-proof ledger
Every penny in and out is written once and never rewritten. Mistakes are corrected with a visible adjustment, and the whole history reads as plain English.
Home Screen & Lock Screen
Two minutes a day, without opening anything.
The moments that matter are short and frequent. So EarnIt keeps them on the Home and Lock Screens, and one of its widgets does the job instead of just showing it.
| Widget | Who | What it does |
|---|---|---|
| Waiting for you | Grown-up | Approve a job, or everything, right from the Home Screen |
| The week | Grown-up | How everyone’s doing and when payday lands |
| Today | Child | What’s left to do, and what it’s worth |
| Payday | Child | How many sleeps until the money |
| Saving for | Child | How close the thing they want is |
| Guide | Child | Live Activity with the current step and timer |
Coming soon. Be first to see it.
Launch price £6.99 £19.99 · limited time only
Ten minutes to set up. Then one ordinary week, and you’ll see what payday looks like.