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Their money. Their way.

The child’s side of EarnIt isn’t a read-only copy of yours. It’s where the work gets claimed, the money gets watched, and the asking and saving happen. And it grows up with them.

Four apps in one

Different at five than at fifteen. Really different.

You choose a level for each child, and you can change it any time. It changes more than button size: how many jobs are on screen, whether money shows as coins or a balance, whether the week is shown at all, and how loudly a finished job is celebrated. EarnIt never asks a child’s age. Once a year it just checks whether the level still fits.

One job
🛏️
Make your bed
Done!
AROUND 5–7

Younger

One job at a time, a huge button, very few words. Money shows as coins to count. Big celebrations.

Quest board
£3.20
Feed the cat
Homework
Tidy room
AROUND 8–10

Standard

The quest board: today’s list, the week’s money on a ring, a streak and a companion that grows.

Everything at once
Lv 1421-day streak
£4.10
Dishwasher ×5
Hoover stairs ×4
Bins ×3
Move £2 → Save
AROUND 11–13

Older

Denser, with stats on show. They can move money between their own pots without asking.

This week
£8.40
Saving for
Headphones · £60
3 weeks from here
Statement · Sept
Offer a job · £5?
14 AND UP

Teen

Led by earnings and goals. The game layer steps back and the numbers come first.

What’s on their side

Everything a first wage comes with.

The board

Today

What’s due today, in order, with anytime jobs in their own section. They tick a job off and it goes to a grown-up. Some jobs can ask for a photo, or for the guide to be finished, first. When the list is empty the day is finished. They can actually get there, because the list doesn’t keep refilling.

Guides that teach the job

Step by step

“Tidy your room” isn’t something a six-year-old knows how to do. Guides break it into steps with timings, and while one is running the Lock Screen keeps pace.

A wallet that’s really theirs

Spend · Save · Give

Balance, three pots, the payday countdown and their history. From the older level up there’s a full monthly statement too. They can record their own spending, and every amount can also be shown in their own work: “about five weeks’ pocket money”.

Goals and wishes

Priced in effort

A goal has a target, an optional date and an honest weekly pace. A wish is lighter: something they’d like, which a grown-up can turn into a goal, or offer to go halves on.

Name their price

Offer a job

They can think of something that needs doing, decide what it’s worth, and see what you say. You might say yes, or you might come back with a different number. That’s negotiating, learned at the kitchen table.

Reasons to keep going

Progress

A daily streak with one rest day a week, so one ill day doesn’t wipe out three weeks. XP scaled by the same weight that moves the money, levels, 26 badges, and a companion they name and dress. It grows as they do.

What people noticed

Never money

Every value with its glow, and the moments written about them, in date order. They can nominate a brother or sister for something kind, which a grown-up agrees to. Nothing on this page is money, and nothing on it can go down.

Thirty worlds

Pick a world. It changes the words, not just the colours.

Each theme changes the colours, the artwork, and what the app calls a job, a streak and a finished day. Eight are open from the start. The rest unlock as the moments people noticed add up, so a child who unlocks Stardust got there by being kind, not by paying.

MatchdayGalaxyArcadeDinoBalletPirate LaboratorySpeedwayUnicornNinjaStardustOcean JungleMidnightDragonHoopsRobotWizard

Plus Bakery, Blossom, Detective, Hero, Mermaid, Pixel, Polar, Ponies, Popstar, Safari, Skate and Woodland.

For the grown-ups reading this

Safe by design, not by settings.

No account, no email, no password.A child joins with a six-character code or a QR scan from your phone. Each code works once and lasts ten minutes, so pairing means being in the same room.
No age or date of birth, ever.You pick a level. The app never needs to know how old anyone is.
They can’t pay themselves.A tick is a claim. Only a grown-up’s approval turns work into money, and the grown-up side is behind a household PIN.
Shared iPad? Sorted.It asks who’s using it each time, and each child can have their own PIN so nobody ticks off their sister’s jobs.
No ads, no chat, no strangers.Nobody outside your family can reach your child through EarnIt.

Give them their first wage.

Coming soon toiPhone & iPadNotify me Watch the kids’ side

Coming soon · launch price £6.99 £19.99 for a limited time · one-off, whole family · iPhone & iPad

Coming soon

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Launch price£6.99£19.99Limited time only

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